Moreover, if you goal is it capture games, there are way better solutions already. Even though it is technically possible to implement such feature in ShareX, it is way outside the scope and would require next level of effort to test and maintain. Every app that can do either has to insert special hooks into graphics api and that would allow capturing/overlaying that one app at a time. This is great for games because it eliminates latency, but also complicates any attempts to capture the image or add overlays to it. True fullscreen makes it such that image never even goes back to operating system, it is casted from your GPU to screen directly. ShareX never worked for full screen apps and very unlikely ever will.
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